Version 0.6.2.0 Patch Notes
Aftershift: the Post-TF game » Devlog
Version 0.6.2.0
This patch should help reinforce the macro gameplay loop. It is the first of several fundamental additions to the game, which will encurage and reward exploration without trivialising or dragging the game. It also opens a set of tools helpful for the futur design of the map and obstacles.
New features
- Added a new category for items, capable of using charges before depletion.
- Added Anti-Goo Spray. A 4 charge item capable of removing goo puddles. Due to Goo science, the spray only cleanses fresh goo puddles!
- Added a new type of a minigame. Find a lock combination and crack it RE style!
- Added 2 new notes.
- Filled the empty room to the left of the junction.
Improvements
- Added an extra, unmissable keycard locker to prevent softlock in some instances of exploring an easter egg area.
- Further decreased requirements for the last stage of pig dronification by 20% of combined actions.
General Bugs
- Fixed a critical issue causing goo wolves and white slimes to freeze after first interaction with the player.
- Fixed an issue causing goo wolves and slimes to pause their idle animation when detecting player in forms they should not react to.
- Added a missing bottom wall on the infirmary between the Pig Calibration Room and the Skunk Drone area.
- Fixed 2 typos
Files
AfterShift Demo 0.6.2.0.zip 247 MB
6 hours ago
Get Aftershift: the Post-TF game
Aftershift: the Post-TF game
Rubber bad-ends with no game-overs simulator
| Status | In development |
| Author | ItemAce |
| Tags | Adult, Furry, transformation |
| Languages | English |
| Accessibility | Interactive tutorial |
More posts
- Version 0.6.1.6 Patch Notes5 days ago
- Version 0.6.1.5 Patch Notes8 days ago
- Version 0.6.1.4 Patch Notes9 days ago
- Version 0.6.1.3 Patch Notes10 days ago
- Version 0.6.0.0 - 0.6.1.2 Patch Notes11 days ago

Leave a comment
Log in with itch.io to leave a comment.