A downloadable game for Windows

Unity based TF and post-TF simulator. Turn into rubber creatures, drones, living blobs of goo, pooltoys, and more

Live through your bad end.

NO pesky game over screens

Bark, rub bulge, be a good drone, inflate, lay eggs, and more...

Transform into:

  • Goo Wolf
  • Pig Drone
  • Dragon Pooltoy
  • Goo Slime
  • And more!

Live the fantasy:

  • Rub your bulge
  • Bark, oink, SQRRK 
  • Follow drone commands or defy them 
  • Create goo puddles, gain weight, inflate and deflate 
  • Lay eggs, spread pheromones 
  • Give in permanently, resist, or revert

Explore the lab:

  • Avoid overfriendly creatures 
  • Solve TF & kink puzzles with clumsy paws and visors 
  • Explore dynamic map that changes with you
  • Look for side areas, alternative paths, and backtrack
  • Use items to survive or TF, collect notes and pendrives
  • Inspect objects as different creatures for new thought bubbles

Customize experience:

  • Enable more masks, tweak spirals' speed and direction
  • Optional content warnings
  • Hide UI, metric & imperial units
  • Reverse every transformation

Vote for next updates! Turn this game into a full-time development to massively increase the scope and pace of updates! More TFs!

Subscriber benefits:

  • Voting rights
  • 2 extra exclusive teasers per month
  • Optional name in the credits
  • You make the development possible!
  • Keep the game free for everyone!

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Published 21 hours ago
StatusIn development
PlatformsWindows
Rating
Rated 4.9 out of 5 stars
(9 total ratings)
AuthorItemAce
Made withUnity, Aseprite, Audacity
TagsAdult, Furry, transformation
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityInteractive tutorial
LinksCommunity, Patreon
ContentNo generative AI was used

Download

Download
AfterShift Demo 0.6.0.zip 247 MB
Download
AfterShift Demo 0.6.1.zip 247 MB
Download
AfterShift Demo 0.6.1.1.zip 247 MB
Download
AfterShift Demo 0.6.1.2.zip 247 MB

Install instructions

1. Download the zip file

2. Unzip the game

3. Run the AfterShift the Post-TF game.exe

4. In rare cases you may see a Windows Defender Popup. 

5. In case of future updates, if you want your settings etc. to carry over, transfer files named: Collectibles, keybinds, settings, TFtweaks. 

Before playing again, check for updated versions!

Note: Each license is only applicable to the game version you downloaded.

Development log

Comments

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How do i revert from a TF? I have been turned into a white dog multiple times and at some point a second one appears and i have to restart. is it a time thing?

You need to acquire a blue medkit and use it using space (need to use num key to select it first, red square over it), the closest in the initial area would be the dragon pooltoy transformation area, the upper room has one.
Alternatively all the way past the pig drone rooms.

same

Sometimes the ability to go back to the start menu is removed from me. Not sure if that's a bug or not...

Another bug report: If you pop yourself as a dragon pooltoy with an antidote in the first dragon pooltoy room and inspect the electrified wall, a text window will open but no text will show up and you won't be able to close it

Are you playing on the newest version. I fixed this error already and tested it right now again just again.

Apologies, did not know there was a new version

Lovely so far! Think the white goo should have some more noise during the TF hehehe, also would love if in the future there could be lovense support. Would make it very fun when your forced to rub >//////> 

Audio is planned for all TFs. I simply run out of the time to add it, but expect plenty of gooey sounds, more pooltoy sounds, egg cracks, mechanical arms, and mure more!

Perhaps one day the game can expand, but for now I hope people will believe in the project, at least by seeing updates and patches, so it must grow befoe I consider anything other than major updates.

I'm having problems using the items? Like I know it's space to use them but it seems like you can't select your item, so it just uses whichever item was on the first item slot

You can select items with number keys 1-5, but also with M1. There is currently a bug where mouse press doesn't select slot with item, so generally use number keys for now!

I see, that makes sense thank you! I've been trying with M1 for a long time with no success. M2 does select the slot but also discards the item

Amazing demo! I love the vision with all the non game ending bad ends! Some bugs but thats to be expected X3
Please keep up the good work!
Insta backed

Thank you~

Un concepto muy interesante, la demo es corta y con muchos bugs y errores de diseño pero el potencial es gigantesco y los pequeños detalles como que cuando eres un lobo las palancas se ponen con slime blanco o diálogos cambiados dependiendo de que eres.

Mas el "post transfur" aun que el único en si sea el del Cerdo que se nota que esta muy incompleto, se siente muy bien hacer sonidos y comer y todo eso.

Le daré un visto bueno al proyecto (mas que llevo siguiendo el proyecto hace un año hehe)

Really like the concept! I did run into an issue where popping during the pool toy terminal puzzles seems to cause a softlock, with the only option being a full restart.

(1 edit)

Thanks! And that's actually intended gameplay! You need to do these faster. The 4 terminal room is quite hard, but has room for mistakes. You can also cheese it by TFing in another room first and deflating to below default level to gain a little bit more time.

(1 edit)

Just now playing through it, and I'm enjoying it a lot! I'd love if there could be some sort of features where when you pick up an item, it would give you a brief note on how to use them, or possibly a pop-up of sorts to explain that the ability to use an item is blocked (like the keybind pop-up, but maybe a different color or crossed out sort of idea?). I got the goo slime TF first, and was very confused as to why I couldn't open the door with the diamond key, to the point where I was worried I'd found a bug until I restarted lol.

Also, while going through the machine in the blue slime pit, after it hit the end it just kinda froze there for a long while, and my character wasn't visible until I hit the mating song button. Then it just kinda pops back into existence near the end of the tube still as a white slime. I'm not sure if I was just not being patient enough and accidentally bugged it out, or if it is a bug, or something else?

Overall, though, I've been having a good time with the game! Thanks for the demo and keep up the good work!! 😊

Hi, I really like this game(im wait one year.xwx), but unfortunately, the language is a big barrier. I’ve explored the starting area for a long time and still haven’t found a way to recover from TF (if it exists), or a way to get to the LV1/LV2 areas. Um, could you give me a guide?

How do you get the level 1 keycard out of the area with the pigs? I can't seem to figure out a route to get in and out in any forms. Also, the pig button(AKA the one that teleports you to the assembly line) puts you too far forwards and you get pushed through the wall out of bounds

Avoid eating as a pig and rub your bulge until weight goes down enough. Thanks for the feedback!

How do you avoid eating without getting trapped with the overrides?

Ok, i managed to get out of the pig drone room, but i am still stuck past the electrified panel

Will this EVER get a Mobile version, I pray...

It will! Just not anytime soon! But I highly value feedback regarding mobile, because constant feedback means it is more and more important!

Oh I also saw your poat on Fur Affinity, it had the CTF (cock transformation) tag and was wondering if that is true

Tried runing it through the itch launcher which auto unzips it, but the first lever doesnt seem to be working, even when human. I am holding down left clcik on it and trying to move the mouse down with no reaction.

I can't seem to replicate this error. Are you 100% sure you pressed M1 near the top, dragged it down while holding, and kept holding it there for the duration? Plenty of people, including all my playtesters failed to do it on the first go, no matter how I tried to explain it in game. If the issues persists then I will look into it harder. Thanks for reporting this!

Yes, I am sure i did, and when i was in goo wolf form i saw the handle get gooed while   still remaining non-moving. It could be a thing of the trigger or such for where its being grabbed is not sensitive enough or wide enough or works that well on a laptop screen? Heres the graphic settings.

I like giving feedback to projects that i take a liking towards, and this project seems like a worthy replacement project to do this with after the last one got bricked.


So, here are my notes for the first little area (up until opening the first door) made with AUTISM (and OCD) ((so you know its good))




Praise:


Bold and ambitious to make a transformation game that is equally focused on both tf and post tf. 

Passive threats in the first area is good, letting the player get their bearings.

The amount of details per area is at a good level. You aren't leaving big open areas like a lot of early in development games do. MAYBE turn it down by like 5% if anything, but its really good overall. 

Low loading times :3




Bugs/glitches:


Pressing escape in certain menus locks the window to the loading screen visually (functionality and audio are not interfered with, at least in some cases) Additionally, I found myself pressing escape intuitively to attempt to close gui elements (such as dialog, papers, etc.) only to be booted to the main menu.

Inspecting whilst being TFed allows you to move whilst being TFed, which completely scuffs the animations (LMAO)

The key just...disappeared when i clicked on it in my inventory?

The dialog box contains a high res synth portrait if still human? is this a placeholder?




Implementation Issues: 


Might be a good idea to allow the player to disable passive movement-pausing animations of forms in the Tweak TFs menu.

Disable intro doesn't disable the opening character animations.

Dialog element is a bit obstructing and jarring, maybe make it a bit smaller and make it fold out into the lower left corner when triggered?

Inspection hitboxes are implemented in a very clunky and unintuitive way, leading to some cases in which I do not know what I am inspecting or interacting with. (why would I be prompted to read a paper on a table i am facing away from?)

The pooltoy squeaking sounds being a constant loop is excessive. Maybe have different squeaking sounds that are respectively linked to the animation that depicts a probable cause for them to be emitted? Also, why can I hear them that loudly through multiple entire walls?



Art Critiques:


Overabundant mixels make the art style of the game feel inconsistent and unpolished, and it also made navigation a bit more confusing. (this, paired with the incredibly low pixel count of the environment, as well as the lack of shading to aid my perception, led to me not even noticing the goo puddle in the operating room at the start, leading to my first TF much earlier than I intended) 

Lots of errors in shape depiction. from the top, the upper left corner of the first room is curved, and yet a rectangular table sits flush with both walls. Speaking of walls, the depiction of walls are very inconsistent, both in dimensions and in if they are even depicted or not. (looking at the starting room, the hallway that connects to it, and the room below the starting room, the walls are completely incoherent. Furthermore, I think some of the trapezoidal tables and devices may have been intended to be rectangular.

-Suggestion: Considering the existing artstyle's look, the theme of the game, and the fact that it is a topdown tile-based map, maybe look towards SS13's Goonstation fork and reverse engineer their art to figure out possible improvements for your own? ( For context, SS13 is a tile based space station game, and the Goonstation fork in particular has great simplistic pixel art that manages to convey geometry in an understandable and visually consistent way)




.....And that's the notes I have for now. I will probably be back with some more, but for now, I wish you luck on the creation of this game~    :3

-Yoopgim434

Thank you for this very detailed review!

Good news, the loading screen freeze is patched already! Certain bugs like intro bug can't be reproduced on my end so it might take a while. Others I'll consider, thanks you.

As for artstyle, I don't disagree. But as far as my lack of drawing skills go, I am more than happy how it turned out! This game started as a private project never meant to be seen by the world and here were are 1.5 years later. I improved a lot, especially visible in the latest creatures like shark and kangaroo pooltoys, but my earliest design decisions haunt me to this day. In time, I hope to improve! Thank you again. 

can you change the dialtone code sound for the dialogue in the pig section, its very annoying and painful to listen to.

Cannot wait to see more this is beyond a fun concept and is obvious a lot of care and thought was put into it. Great game so far!!

:> Thank you~

just checking, is there/will there be a way for the player to manually disable certain transformations that they may not like? It's fine if not but something like that would definitely be appreciated

(+1)

Eventually yes. I plan a more thorough disabling of individual elements and features so people will be able to mix and match. For now the system displays warning and hides at least a few things like some loading tips.

Neat! Just played the demo, found 4 TFs (white null, white slime, piggy and inflatable).
Love the art and animations! Though I would put a button to skip them if you already seen them, in the stationary ones.
Great for an early demo <3

And is there a way to appear in the game? Would love that >w>

Thanks! And that's a great suggestion actually. It would be a little complicatced for the pig drones, but relatively easy to add for other creatures. I'll for sure consdider it!


There's no way to add your own characters to the game, but modding is planned!

Great! A way to restart your character could be good too, to not have to exit and enter the game
(if I'm not just a dummy and couldn't find it xP)

Oh and I meant like.. collabs or so, if you're up to

The game is really fun, but since it doesn't have save/load features, accidentally quitting while playing is really frustrating. I hope this problem can be fixed.

Save features are planned for future. Pretty much all content in the game can be be reached within 1-3 minutes. But I understand it's important and it's only not included due to more pressing features. It will be eventually included. Thanks for playing!

Leaving this here, I'll check it later...

im just leaving this here so i can find this page later... diddnt know this was here at all the page seems to be hidden for me only found it due to a direct link from a dicussion.

(1 edit) (+1)

Couple of things:

1- no virus warnings or results in scans.

2- Please actually explain the controls (that's just game 101)

I get the whole vibe and leaving notes to make the players understand the medpack system, but it kinda falls shorts when you don't explain the controls and the actions keys or clicks do nothing

3- Reduce the animations lenght in generals. Playing a game where control is taken away regularly so you can watch a glorified cutscene for a minute and a half is not nearly as interesting as it sounds. Even changed did not make that mistake too often.

Pool section is fun, despite the fact that losing forces you to close the game and restart because once again, healing is not explained in the slightest here

EDIT: I figured I might as well explain it here.
There's 3 items in the game that I found, blue and yellow medkit and another red pouch which is unidentified.

Blue kits cure you of your current tf if used (with your main action key, default is "a") shortly after a tf, yellow apparently allow you to do the same even after the blue grace period is up.
Red is currently unknown to me

Thanks for feedback. Many features weren't fully implemented because I had to release the game today instead of say next month. I'm working on the restart option in menu right now, so it will be in the first batch of fixes!

You can turn off the intro cutscene in TFtweaks entirely.  As for other TFs, they are meant to be long. This is not Changed. 

Medkits work different per creature because each creature is unique and gameplay is about discovering what works for them. I also don't know how you got it on "a" when by default using items is on "space" and "a" is for moving left. 

There are keybinds in the game if that helps. Each grouo of keybinds has explanation in the settings, and also you see popups in the game all the time that tell you "E" to interact or "Space" to open the door thus explaining what they do. Though the system could use more clarity in places.

By red pouch I assume you mean ammunition? It's right next to the gun and is consumed upon shot. The gun is to the right of the first lever door.

(+1)

Played the game for a bit, can confirm it's completely safe, windows defender didn't even act up. Been waiting for the demo to release for a long time now, very glad it's out!!

Haven't been able to make a lot of progress, but so far it's looking good, I can absolutely see there was a lot of effort put into the game. I quite like the wolf transformation :3c (lowkey jealous of the protagonist)

Noticed one bug, if you interact multiple times with that one locker in the beginning that oozes goo, then the transformation sequence starts multiple times, and so the animation looks very weird yuh. That probably applies to all other interaction-based transformations too, but I haven't reached them yet. Also, I dunno if I am dumb and/or blind, but I haven't found a way to quickly restart the game after transforming, so I had to close the game and open it to start a new run, would be nice to have a new game button or sumthin like that, and save files of course, but I assume all of that's gonna be in full version.

But yuh, keep up the good work!!! Looking forward to seeing this game get more updates >w<

(+1)

Thank you for the feedback! I am glad defender isn't acting up as badly. it's possible number of downloads and windows telemetry is fixing it already.

I am aware of this repetition bug. It's present in multiple but not all interactions, but I fixed in newer ones. There's no quick restart button for now as menu pause menu wasn't made until yesterday! Both of these issues will be patched in the coming weeks! I expect the restart option to be a popular request so I will take care of it as soon as possible. Great, detailed comment, thank you~ 

(-1)

Could you please make android version pleeaaasee 🙏🙏🙏

(+1)

One day! One day! As long as the community keeps supporting the game!

Okay

(-1)

I found a glitch that lets you walk through walls; I ended up in a place I shouldn't be...

I expected people to find ways to glitch out of the map. And accordingly prepared a surprise! Thanks for letting me know! :3 If you feel like giving more details about the bug, please use forms on FA or this general feedback form:

https://docs.google.com/forms/d/e/1FAIpQLSf1hL40ZMc4vtDWsY7EwvC0aYbBU_4ese4SYn2_...
Thanks for playing!

I post it I hope my opinion will be useful ^^

Super excited about the demo! Glad to see it out and will be trying it out soon! While only the first demo of the game, I am verry excited for the future and wish you well

Aww thanks! Enjoy the game :D

(1 edit)

Finally a post tf game

Hope it was worth the wait! :3