
Aftershift: the Post-TF game
A downloadable game for Windows
Unity based TF and post-TF simulator. Turn into rubber creatures, drones, living blobs of goo, pooltoys, and more
Live through your bad end.

NO pesky game over screens

Bark, rub bulge, be a good drone, inflate, lay eggs, and more...


Transform into:
- Goo Wolf
- Pig Drone
- Dragon Pooltoy
- Goo Slime
- And more!
Live the fantasy:
- Rub your bulge
- Bark, oink, SQRRK
- Follow drone commands or defy them
- Create goo puddles, gain weight, inflate and deflate
- Lay eggs, spread pheromones
- Give in permanently, resist, or revert
Explore the lab:
- Avoid overfriendly creatures
- Solve TF & kink puzzles with clumsy paws and visors
- Explore dynamic map that changes with you
- Look for side areas, alternative paths, and backtrack
- Use items to survive or TF, collect notes and pendrives
- Inspect objects as different creatures for new thought bubbles
Customize experience:
- Enable more masks, tweak spirals' speed and direction
- Optional content warnings
- Hide UI, metric & imperial units
- Reverse every transformation

Vote for next updates! Turn this game into a full-time development to massively increase the scope and pace of updates! More TFs!
Subscriber benefits:
- Voting rights
- 2 extra exclusive teasers per month
- Optional name in the credits
- You make the development possible!
- Keep the game free for everyone!
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| Updated | 5 hours ago |
| Status | In development |
| Platforms | Windows |
| Rating | Rated 4.7 out of 5 stars (50 total ratings) |
| Author | ItemAce |
| Genre | Action |
| Made with | Unity, Aseprite, Audacity |
| Tags | Adult, drone, Erotic, Furry, kinky, latex, NSFW, pooltoy, rubber, transformation |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Interactive tutorial |
| Links | Community, Patreon |
| Content | No generative AI was used |
Download
Install instructions
1. Download the zip file
2. Unzip the game
3. Run the AfterShift the Post-TF game.exe
4. In rare cases you may see a Windows Defender Popup.
5. In case of future updates, if you want your settings etc. to carry over, transfer files named: Collectibles, keybinds, settings, TFtweaks.
Before playing again, check for updated versions!
Note: Each license is only applicable to the game version you downloaded.
Development log
- AfterShift 0.6.4.0 Patch Notes - Goo Wolf Rework5 hours ago
- AfterShift 0.6.3.1 Patch Notes11 days ago
- AfterShift 0.6.3.0 Patch Notes17 days ago
- AfterShift 0.6.2.1 Patch Notes30 days ago
- Version 0.6.2.0 Patch Notes34 days ago
- Version 0.6.1.6 Patch Notes39 days ago
- Version 0.6.1.5 Patch Notes42 days ago
- Version 0.6.1.4 Patch Notes43 days ago










Comments
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aaaah cant wait for more areas uwu
im very excitted for goo wolf rework. any estimates for when its coming out?
Sooner rather than later. For instance yesterday I finished refactor of goo puddles. It's mostly a question of how much extra content I want to add, and then how long that will take, but the list is already quite long!
Wait, when do you rework part. can you add it when thats done? The game without wolf rework has the major issue of eternal breeding. A patch for this would make a more smooth experience.
It's live now!
I think it’d be cool if there were human NPCs that the player could infect as a goo wolf, white slime, or blue slime, or transform as a pooltoy.
Maybe. Personally I am not very into this idea, but I can see a scenario where player TFs someone else and they immediately dom the player in return after their change. So maybe, but probably not anytime soon.
Fair enough, keep up the good work :)
Uh. the blue slime cannot transform people. the only way to end up as one is IF you drink the potion. but cool idea.
the art for this game could do with some outlines so that it's more clear where one thing ends and another begin
More recent spritework contrasts much better so I think it will be fine down the line. That being said I will have to address goo wolf/puddles visibility eventually as some devices don't render full color range.
Hubo una actualización??
The last version is 0.6.3.1 The main part of the next update is already completed, but more features will be included in it before I post it.
Wait whats posting date? I want some hype for the game. also you can include a range of dates. But some hype and announcement for it would be the best.
There's no ETA on small updates like that. Release depends on my ability to overcome limitations of the existing code or figure out a solution, as well as the number of bug fixes or QoL I wish to include.
For major updates there will be a release date once the work on them gets close to finish.
Thanks. I want to show some hype for the game. but with no release date. there is currently none to show.
Actually wait, I got a kinkier idea then my last suggestion. so in area 2 add a wolf pound with like beds and stuff. and lots of goo wolves scattered around. and like also add robots to turn you into a goo wolf from this location. I just thought of that. btw it works kinda like a dog pound but hornier. think a wolf version of your ingame pig pen.
For the time being I don't plan to expand existing creature's gameplay besides a few appropriate mechanics whenever necessary. Maybe in the future, but we are talking about a really long time, not the foreseeable future.
Of course they will continue to be relevant in distant parts of the facility and to receive new thought bubbles regardless of all that. At least to the best of my ability.
yeah. goo wolves need their own area anyways. not like they need drone obedience commands. they already feel horny. Plus the goo wolf is basically your games mascot now for a while. sooo..
Honestly I am just waiting for the movement patch seeing all of it. got stuck in walls because wolves or goo blobs pushed me into them while transforming. this was in 6.30. but issue still persists with the pushing during transformation if I am honest.
Bulge's/Nulges aren't my thing but I really like tf and I really like having transformations be more involved rather than just a game over screen. I LOVE when transformations can alter how you interact with the world and how the world interacts with you. It adds so much to the enjoyment of it. I haven't played yet. But hearing people invested in the story/lore has me excited. Even though their doesn't seem to be any mtf (male to female transformations on the front page). I like being a cute, pretty, sexy girl... ANYWAY! I think I will still find enjoyment in this!
Thanks! I am glad you like it!
As the story and map expand there will be more ways to interact with the facility and other creatures in meaningful ways. It's mostly about growing large enough map to spread around certain mechanics and interactions first.
Also Some female oriented TFs are planned, ex. maid drone, but most creatures, including them, will still have nullges. There are great many new major TFs planned so probably eventually there will be some true m2f as well, but we will see.
I played the game shortly after I made the comment. I wasn't disappointed with the results. I rather enjoyed the various tfs. I haven't checked out the more extreme kink side ones. I am interested in the pool area personally.
I really enjoyed the pooltoy tf and the puzzle behind it. I haven't figured out all the things with it yet but I do intend to do more as a pooltoy.
The liquid goo tf is rather interesting. Figuring out the various places and getting the level 3 card. Laying eggs doesn't seem to do much currently. Outside of making more liquid goo's. But I'm sure there is more planned in the future for them! Also I do like egg laying.
I haven't explored the level 3 and 2 areas yet. I am very curious to see what those places have in them.
The Goo wolf tf is a fun introduction to the game. Showing the visor obstructing some of your vision. But giving you the ability to see goo puddles. Maybe would could even find a device that can let use see the puddles like the goo wolf can. Personally I would want that somewhat early on due to these puddles blending in perfectly most of the time. But maybe that's part of the challenge for early on.
The pig drone tf is interesting. Even having a way to escape and turn back should you find it. The pig thing isn't for me personally but I do think the execution of it is rather good. I do like drone and hypnosis so that part was fun for me.
Despite my previous comment on the bulge/nulge, I don't mind them. It's not a kink of mine but I do find it entertaining at the very least.
It did take me a while to figure out how to progress. Mostly because my silly self didn't notice the horizontal level 1 door underneath the pig drones. Mostly because I didn't realize that the lights meant the door was open. Since there was no animation or sounds when I got near them like pig drone rooms.
Now to my critic's of the game. While the game doesn't immediately end after tf. It seems very easy to get soft locked which in a way is a game over screen.
If you take too long as a goo wolf you can end up with another getting to you and locking you in an animation that doesn't seem to end. Or lead to anything else with the good wolf. So I am forced to restart when that happens. Personally I would love to have more involved with the goo wolf like being taken to a fun area where your fellow goo wolf live and have fun with each other or something else.
As the liquid goo using the goo matt can end up making you inanimate and I am pretty sure it's not possible to undo that so it's another reset situation. While talking about these goo forms it's worth mentioning that even with the ability to undo the transformation. There is still a high risk of being unable to progress because you blocked the part with goo. Forcing you to either tf into a good wolf again or reset. The more puddles you leave around the harder it becomes to progress. Though tbh my main annoyance is with how VERY slow the goo matt is. It gets rather annoying after the first time.
As the pooltoy tf you pop you seemingly aren't able to do anything to fix yourself but at least you can still move around. If you run out of air/gasses on the other hand. You are unable to move and most certainly are unable to fix the situation. Both seemingly ending in another reset. Idk what happens if you fill yourself with tons of air/gasses but I imagine it also results in popping.
The last one I can think of being the pig drone which can result in soft locks in two similar but different ways. First being that you go through the full calibration process and get teleported to that pen. Trapping you and preventing you from progressing. The second way is by taking too long to turn back. The system overrides your control as it warned you of doing previously for ignoring instructions. Teleporting you into a pen like the previous situation and then taking control of your character. Both situations needing a reset.
Now I am not saying these are inherently bad. But it does feel like a sudo game over screen. Not saying this is terrible. I think it would be nice to have some indication that we are unable to continue. That we have ended up with an ending of sorts. So people don't spend 30 minutes trying to see if they can do something to get out/undo their situation when they are unable to.
Or maybe having more challenging but not impossible ways of getting out and progressing in a different way as their new form. Like the pooltoy being able to inflate itself by spamming space bar should it run out of air. And finding a way to repair yourself after slowly rolling around and solving a puzzle if you popped (totally not biased towards the pooltoy tf or anything).
But maybe none of that is your intended vision for the game and that's fair.
Something I noticed while playing is how the animations can occasionally bug out and you can move while still being "in the animation." I'm sure this is planned to be fixed in the future, but I wanted to at least bring it up.
I do find it occasionally frustrating with how easy it is to waste limited resources like ammo with the gun. As there is seemingly no way to get more outside of whatever exists in the demo. Same thing with the medkits which can easily result in getting soft locked if you run out completely. Losing a LOT of progress as a result. It would be nice to have a semi renewable means of getting resources. But that might not be the intention for the game so I'll hold off on that. It would be nice to at least have a semi renewable way for the reversion process since being tf'd can happen an infinite amount of times.
With the spray being at the end of the demo. It's rather unhelpful in dealing with the goo puddles you leave behind throughout the demo. Because that forces a restart so by the time you get to the spray you won't really need it anymore. I assume in future updates this will change as the spray gets more opportunities to be useful. I haven't gotten the spray yet so idk if it's limited in uses or not but I do imagine it will be very valuable going forward. Or should it be introduced earlier in the game that would be nice. To help reduce situations you get soft locked in. But idk what your vision for the game is so maybe not.
I believe there was only one time I got soft flocked in a non-intended way. Which was in the pooltoy room beneath the first pooltoy tf area. This room being empty and I somehow got inside as a goo wolf. This was my final run after beating the demo and running out of medkits so I was unable to turn back and try the side content.
The last thing I noticed is how being transformed can let you bypass a lot of things. Once again referencing the pooltoys. The pooltoy puzzles timed thing can get bypasses by being transformed into a goo wolf (idk if other forms can do this). Letting you solve the puzzle at your leisure. Idk if this is intended or not so I figured I'd mention this.
I believe that is pretty much everything. Overall I really like the potential this game has. I personally am hoping to see more added to the tfs so they don't lead to very limited interactions when it's a sudo game over. It seems tools and ammo being very limited is the intention. Though it can be VERY punishing because of it. A bit too punishing in my opinion but that's mostly because we can't really save anywhere. So you end up losing all your progress if you end up in a sudo game over. I am very excited to see what you add to the interactions with the world and how the world interacts with you. Even interactions in the world with itself!
That's probably the longest comment I got so far! Thanks for a detailed feedback (And your other comments!)
There's no level 3 keycard in the game yet, or 2 for that matter. The thing you pick up as a slime is something else! It's a pendrive. It even has a use! Goo puddles are always visible, unless your monitor's color range is limited, which has been an issue and I am planning a solution that isn't just changing sprites.
Goo wolves are under a rework. A solution has been implemented and will be available in the next patch. It's a fun one, but I will keep it a secret for now.
Inanimate TFs are an extension of slime gameplay, so they aren't treated like other major TFs. At the same time, they aren't finished at all, just the Goo-Mat mechanic is implemented so far. Intended and emergent pooltoy softlocks are intended, as well as the scripted pig dronification outcomes. Blocking your path with goo leading to a type of emergent softlock is an intended feature. Also Goo-Mat along credits get sped up by 20% in next patch too! I don't plan any indicator for reaching these states for various reasons. Avoiding these states while retaining the fun bits of your form is the main gameplay element. More interactions are coming for existing creatures in the far future, including progression paths to certain softlocks.
The trap pooltoy room is intended to trap you regardless of your form unless you are lightweight slime. The spray is far in the demo, but it's meant to be early in the game as a whole. There will be more copies of this item in the future. Yes, you can use forms to bypass puzzles or to have different fun issues in them! The one major exception here is that enemies don't react to non-intended forms yet, at least not all of them. A few more combinations will be added to prevent cases where it would seem like they should interact but don't yet.
I hope I didn't miss anything!
I will admit I have a habit of yapping a lot! I tend to say all that comes to mind. I did find out that the reason I couldn't see the puddles was because the default gamma was way too high. So the puddles and stuff blended in. Honestly I think it would be really cool to have the tfs lead down their own path of progression where the objective of the game changes in a way. like make the liquid goo could involve building a hive or something since they are focused around laying eggs to make more. As for the whole soft lock thing. I think the biggest frustration with it is down to having no saves so you are forced to fully restart every time. I love hearing what you are saying though!
Same feelings bro wish I had to play as female character rather than a pig or cow
an option to revert pooltoy tf could be nice, given medkit doesn't work (for obvious reason to, made me laugh).
It is there. Use blue medkit when below the default inflation level. it won't pop you and will revert you.
Uh sorry if I annoy you for returning. But like, I am a guy who loves good villains. why did I say that? Because I am wondering if your game has a planned villain. And are they entertaining in their personality? I LOVE those types of villains. Hades rules.
I will not spoil you the story. Quite a few people expressed they are interested in it and/or the lore, so I can't really share much, but I can say more characters will be added to the game, their NPC mechanics expanded (including more for Dr. Agon) and of course some of them will be evil.
Humour wise I can tell you I'd lean more towards deadpan or Kojima. You can see most of my style on thought bubbles, especially those earlier ones.
So will the main villain be kinky smart a hoot with his antics and like evil? asking this because I LOVE villains with gold antics and personality matching their evil. mixed with character depth and complexity. Going on this. Will he be evil as he is funny? what I basically asked before.
(I am talking villains like hades from kids icarus uprising or bill chipher or yzma)
also didn't really ask for lore. I wanna see a good villain who can stir alot of laugh or be scary as they are funny. Like unhinged.
I've shared all I am willing to share publicly on this matter at the moment.
Ok. uh sorry for being nosey then. I am just really into the quirky villains.
That's alright! I love answering questions. It's just that sometimes I either don't have answers yet or can't share to avoid spoilers.
A big problem with some of the TFs i noticed is how if you get TFed into a form that gets rid of your inventory (slime or pig drone mainly), you are kinda screwed. because there is only 1 gun, at least so far, and if you lose it? you cannot get it back. ever. which also makes getting the grey keycard pretty rough since it means you'd need to ditch your gun to get it. which uh. doesn't seem great. either make the items respawn by doing something or make it so important items like the gun either don't get removed or do respawn. otherwise, you are bound to get into a state where you need to restart.
Hmm I suppose that's the limitation of merging Resident Evil gameplay with TFs, you can just lose core items. And that's exact issues popped in the past with keys so I think I made it that they don't get destroyed if I remember correctly.
The combat itself has a rework planned with better aiming, and new items (ex. fire extinguisher that has charges and just stuns enemies) or indications that you hit them etc. so probably a long term solution will be delayed until then, but I think you are right.
I'll look into adding gun into excluded items list so it doesn't get destroyed or maybe also make it respawn, that should be helpful for time being. Good call.
could also give some of the forms their own natural weapons, like their claws/paws ig. probably wouldn't do much damage but could get the job done and clear the path for later potentially. idk if the dragon pooltoy would have a breath weapon but if they did that could be their natural attack. (though it might also progress the mental transformation to use them)
I don't think the company wants their critters to have such abilities! Gotta keep them manageable, though, clearly it didn't prevent the lab breach!
Maybe they developed unexpected "combative" capabilities and that's one of the things that led up to this massive breach event?
Just tossing an idea out there but maybe you could add a sort of "storage room" where the items in your inventory are put when you get TF'd into a form that makes you lose them.
Or (prefacing this with an I'm not knowledgeable on coding nor how this game is coded to run), you could still have the storage room but make it detect whether a key item (I.E the gun) has been picked up and whether it's in the player inventory. If it is then the gun doesn't spawn in the room, but if the gun has been picked up and isn't in the players inventory it spawns in.
Just an idea, maybe could add a TF in the area where you get turned into a rat or mouse or something (Like a play on Pack Rat), and are forced to tidy up the area as the minigame.
I agree some sort of more practical solution has to be created than just some items not being destroyed here or there. It would work for conveyor where I imagine mechanical arms take away your items. Slime TF could drop them on the ground instead of melting with you.
Overall, it's a lot of new mechanics so I think it's best to keep them for the eventually inventory rework. Some mechanics also only start making sense once the map becomes sufficiently large and that will take more updates, regardless of what areas they will be adding.
could make it so items get dropped with certain tfs that shrink or remove your inventory?
Which would trivialise the game and would make people ask for items to be manually dropped instead of destroying them. The macro gameplay is based on RE where there's a reason for these mechanics so I won't simplify them, but a solution of a long-term solution will be worked out eventually. It's just not very pressing right now.
Sorry my intention wasn't to trivialise the game. I don't know very much about development. Or how you plan the game to be like, outside of my experience playing it (which happened after I wrote that comment). I think you are doing a good job. I do really appreciate you responding to me. I love hearing about your vision for the game. Maybe I can share my own thoughts on things I like and would like to have added.
so far i've found 2 items i couldn't figure out a use for.
the item in the locked locker, and the yellow medkit.
neither do anything when used (even when being any of the transfur that can use items), and i couldn't find a interaction with them and a in world thing.
also shooting the gas tank with the gun should give a unique game over (this is more so a joke suggestion, i instantly went to shoot it).
the yellow medkit seemed to do something for me, but definitely not the intended interaction. as i had the wolf speech patterns, like how the note about medkits had said, but when I used it, it reverted me back to normal voice patterns? which was not what i expected, and it seemed to do the other parts of what it was meant to do, but it def wasn't what i wanted out of it, since i wanted to see the wolf mindset dialogue. Also i got the keycard looking thing in the vents with the slimes, idk what it does though, i tried the black door by the pig enclosure, didn't work there, didn't work on any level 2 doors either, so idk what it does. if anything.
Well they both work. The spray can be used on new goo puddles for now, so only those left behind by enemies or you, not default ones. The yellow medkit is going to be reworked, but it works by removing the horny/drone state i.e. the thing that prevents you from using a blue medkit and changes your thought bubbles.
I actually had the same idea with shooting that tank, but much like with everything else run out of the time before the release. It's still early in development so I will probably add it one day. Cool to see someone else thought of it!
i haven't seen any tf prevent me from using a medkit, odd. the white wolf one just let me use normal medkit, and doesn't seem to have any odd effect overtime.
only thing i seen that had hypno was the pig, but it was short lived because i got stuck trough the wall... also the ball that teleport you to the conveyor need to be made smaller to allow dodging, and with a shorter hitbox (it genuinely un-avoidable, making me require to spend bullets on them just to try other tf or interactions).
It's not TF, it's the horny/drone state that prevents it. It's triggered per form differently. You can temporarily use animation speed up to overcome this bug, just use interaction key 5 or "b". The servitor is purposefully large. If you really don't want to spend ammo you can lure them into a loop.
When the new transformations being added? also question, What about the patches? are they added into the already downloaded game? or do you need to download the latest version again to get patches? thanks. Also another bit of a issue. Can you make the wolf breeding not be forever?
The next major update is the skunk one and I hope to finish it entirely this year. A few other TFs might get added sooner like VAC interactions or through steam vents. I also plan variants of existing TFs, but right now I need to experiment with meta progression.
No, you have to download the new version. The game does not have access to the internet. You will also have to transfer .json files inside if you want settings etc. to carry over.
Yes rework for goo wolf is planned.
Another questions related to updates then. 1, do you intend to do internet for updates and patches? would make it easier for you. 2. If I used Itch.IO instead of official game file. would updates carry over like a normal game? I got the Itch.IO version using your link here btw. I don't wanna do file moving to do one update.
That would not be easier for me, that would be a lot of extra work with no guarantee of actually working. It's not a priority.
All files could be saved as player prefs in Unity and then they would persist, but if you deleted the game, they would also persist. I consider that bloatware and most games do this. Instead, json offers accessibility and doesn't persist after deletion of the game. It's a tradeoff.
Ah ok! does itch.IO version on the app auto update when you send it? Playing hackerman to update a game can take time. (I got that as I said before)
Also very kinky suggestion with the wolf when you do rework. So if you put two wolves and one breeds you. the other sends you into animation where you suck bulge of that wolf as you are humped by the other. lasts longer because its two wolves.
I do not know how the app works, I don't use it. I can only say the browser works.
As for your suggestion, more animations aren't the priority right now.
"Amazing! I'm looking forward to updates and new content, because I'm totally obsessed with what's already in the game."
Thanks! Much more is coming!
Will you make a version for mobile/phone? If so that would be amazing!
Eventually I plan to, but not anytime soon.
Ah, okay well I hope to play this soon!
I’m doing a revamp of the sprites, and hopefully in the end, I’ll mod them into the game once I finish all of them (although it’s gonna take me a few months with how much detail there is. I also don’t have much free time.)
With the sprites, you did a good job on design and posing, but the definition lines read in a weird way, so I took an hour and a half to draw these three stationary player sprites. I fixed the line definition but also proportion, color, and I also took some stylistic liberties. I REALLY hope this criticism doesn’t come off as harsh!
They are scaled up 8x just so the preview isn’t blurry. The original is 64x64.
I encourage modding!
You will find a lot of older sprites to be simpler than new ones (ex. protagonist vs. shark or kangaroo pooltoys) so I understand people may find older ones subpar, to some degree. Personally I am happy to improve my pixelart over time and to keep older sprites mostly unchanged, so I don't take any offence. I am just happy when people like playing the game.
FYI most character sprites in the game are 48x80 or some multiples of either or both dimensions. Have fun!
I love pixel art! And I am always happy to see people progress through their art experience!
When does mod come out? I want download. Modded games is like crack to me considering I mod minecraft to death.
Good, but i would love to be able to save state whenever i want, its annoying to go back and get stuff sometimes
Save system is planned!
Don't know if this is where you want it posted but here's a list of a few bugs I ran into while playing.
Sometimes when using the Medkit to reverse the transformation I end up in a glitched state where I'm constantly switching between normal and halfway transformed while moving.
While on the pig conveyer I sometimes get stuck in the wall at the end and can't enter into the pen and get a forced softlock when it punishes me for not obeying .`
The black blob snagged me through the wall before I grabbed the Level 1 Keycard, maybe an overzealous hitbox of a one time glitch since it only happened once.
This part is just a few nitpicks I had that may or may not be intentional due to the nature of the game.
The white goo puddles on the floor tended to blend in for me and be hard to see (This could just be my eyesight; but maybe a darker outline or changing the color of the floor might work)
Being able to aim better, maybe having it track the mouse instead of the way your facing since it was a pain to try and aim at the wolf by the heart key without getting caught or having it block the path with goo puddles.
I know only the first level keycard is in the game but maybe having a little icon in the corner or something that lets you know what level access you have since I didn't know what the card was the first time I grabbed it.
I don't think this is a current option but maybe turning on a setting that lets you alter the speed of the transformation.
Once you reach the end of the Demo and find the note that activates the teleport circles, maybe give an item or something that makes you immune to being transformed or captured so we have a chance to take a look at the WIP areas without being attacked on the way.
Overall this was an enjoyable experience and I am looking forward to the updates, especially after seeing the WIP content at the end. This is a type of game I'm surprised hasn't been made before now, or if it has I haven't seen it.
Thanks for playing! Which version are you playing on?
With medkits you have to be more precise about which form and while doing what.
The conveyor bug is known. For now you can use use interaction button 5 to skip animation as a workaround.
I don't think servitors can grab you through a wall unless you are playing on older versions and alt tabbed while they were detecting you. Otherwise some rare physics bug that can't be solved as I can't replicate this.
The puddles have low visibility only on some monitors. I don't like changing its hue, so I am still considering my solutions to this.
Whole combat will get a rework and there will be more items for it one day. Tracking mouse could be interesting!
The keycard access is now visible on the doors with the light indicator. I believe it's sufficient. I have a script for opening doors, but I don't like how it behaves so I'll keep it like this for a little big longer to gather more data.
Yes, as in the patch notes, the setting to tweak transformation speed will be there. I suppose multipler for the overal transformation could be added as well.
I don't plan any easy mode for after the demo. It's just a temporary endpoint.
How about a harder outline for the puddles? It doesn't necessarily need a color change, just some kind of visual distinction from the environment. It could also be a setting to toggle on or off. It could be a case of on by default and something you could disable if you wanted a more difficult experience. I'm by no stretch dictating, just offering a few hopefully easier-to-implement ideas that could satisfy the ask without compromising your vision too much.
A lot of problems come with the puddles being integrated into the title map, so I'd have to move them out of this first to do anything meaningful with them. And the second problem is that puddles appear perfectly fine on my monitor and my laptop and it's just an issue on some displays where color range doesn't capture it at all and they blend almost completely. Regardless, any solution that visibly modifies what a player sees would be disabled by default.
i really liked the game! though its a shame you dont get to stay as a horny goo wolf for long though, theres a lot of dialogue that changes and you cant read all of it in one go
The mounting scenario will be reworked eventually, I just didn't settle on an idea I like enough yet. There are also plans to make medkits more versatile to let players play with horny/drone state, among other related new features.
I like your nick!
thanks for replying so quickly! itd be fun if the goo wolf ending changed your objectives in some way. Like for instance the other wolves become your allies and you help them take over the facility, convert more people, etc.
What are the diaper and a rainbow boot for? Is there any way to acquire them without sacrificing myself to the goomat? Also, is there a way to get a lvl 2 key card somehow? I can't find anywhere.
Inanimate objects are unfinished transformations that will each get a bit of gameplay in the future. Level 2 keycards aren't in the game yet as it is under the development still.
I do look forward to this games development and hopefully more interactions post tf especially with the pool toy like not being filled with air but other substances like water, goo, “cow milk”. Also will there be a mix n match transformations? Like after you turn into a pool toy you could get mixed, and or filled, with something else?
As for my complaints a way to clean up all those puddles left behind by the dogs as backtracking and forgetting it’s there is kinda of annoying And do add a way to fix popping like with some magic goo tape or something I’ll leave it to ya.
Anyways that’s all I have to say on this for now keep your chin up and keep trucking.
Thanks for playing! The amount of combination would be rather insane, but some extra inter-creature interactions are planned for the existing and future creatures eventually.
There is an anti-goo spray in the game which you can use use to clean newly created puddles. Popping is planned to be fixable, but it will lead to another open ended bad end, but there's not ETA on that.
I did find the spray didn’t know it worked only on new puddles thx for letting me know and good to know the popping will be fixable very unfortunate to hear about the bad end tho but it’s not my game so do as you please still looking forward to what you have planned
I need to get packed up in that area right of the pooltoy tf rooms so so badly, god.
Also, unknown if this is in scope, but recommend some kind of drone or lab assistant enemy that only shows up to fully transformed stuck pc's who can serve as a way to 'complete' the process so to speak.
Like for example, pvc scraps being picked up and put in a recycler or molded back into a toy, or deflated toys being picked up and put in storage, or wolf drones being led into a wolf breeding pit or something.
It would also be incredibly hot if, the more the PC has fallen into their role, the more the game takes over controls - stuff like, fully inflated and rub-brained pooltoys finding their body naturally heading towards the packing area or if they haven't seen it just being unable to move sometimes (and auto-rubbing like the wolf drone, maybe) I dunno.
I assume some of this stuff is out of scope, or arrogant for me to recommend/suggest, I just think it'd be hot if.
(maybe an optional setting, in some cases? 'true permanence' toggle to turn off collection npc's?)
At the end of the day it's a question of scope. One could make a whole game about just a single creature. I plan to revisit older TFs in the future and add more interactions to them so some of these things are planned.
For the more immediate future, Dr. Agon will revisit a fully transformed pig drone, and the pooltoy is planned both to access the packing machine and for scrap to be remade. But these things compete with incomplete VAC and steam vents, missing sounds, as well as their relation to major patches and more.
That's fair! So long as it's at least in the books long term, I'm happy-ish!
The pooltoy euphoria hit me hard; even in this demo, I've been pretty obsessed with this game >.<
Will there ever be a mobile port?
Eventually most likely yes, but not anytime soon.
is there a way to get through the electricity barrier?
Not directly through, but you can find alternative paths. If you mean sparks that spawn under the conveyor belt, you can simply walk through the blue level 1 door next to them. Following that path will also take you to the other end of sparks near the pooltoy room.
Yeah i cant seem to ever find the first keycard lol
It's the blue thing in the lockeroom to he left of the pig calibration room. If you pick it up you can just walk through the marked doors.
I like your game, so I would love to help the development. I lack an ability to help fund it so would like to help whatever otherwise, i. e. I can help with translations if that is what you consider doing in the future. If that's the case, how can I contact you on further details?
did you complete the game?
if so look back down to my questions please (Bobdill600)
Thanks for playing!
I appreciate your offer though I don't currently plan to work on any translations.
Maybe if I knew how to promote the game in Brazil and China, then it would be of benefit, it's been proven to be good financial decisions, but I have no idea how to do this without knowing their languages myself. This isn't Steam, so it wouldn't naturally spread to these people even with a supported translation. And I can't release it on Steam due to themes included.
There's also text written directly on some sprites, so rescaling these may be difficult if text becomes visibly shorter/longer or has special symbols.
It's alright. If you'll ever need to translate the game, make an announcement and I'll probably be there.
so i have a few problems and questions, first of all, please allow to skip cutscenes and make it not tedious, and first question, how to use the machine that says goo with the arrow? second, how do you get to the end?
thank you
Skipping is planned, but as I keep saying, the game wasn't meant to allow it so adding this feature takes time. You can use goomat by approaching its console as anything but a slime. And to use it afterwards, you have to be a slime. There are nearby notes explaining the lore about it, which should be enough for most players to figure this out on their own.
The second question is loaded and impossible to answer without context. Just keep exploring the map until you find the end.
thank you, and the cutscenes, can you skip them?
As I mentioned, it is a planned feature.
for the goo machine, i think if you're talking about the one near the goo pits. You have to be a slime, and go into where the arrow says to. However I think you have to set what you become as a human.
I dont understand how to use the medkits. Ive clicked them and pressed all the buttons but they dont work. Right clicking them made it disappear from my inventory but it didnt do anything
It's space bar, which is also stated when you use first key, which you can also see in the keybinds.json and in the settings. Right click to destroy is to prevent having a full inventory and being unable to pick a desired item.
Thanks for the help! One question I have though is if it is possible to escape the calibration room and roam around in the pig form?
Yes it is. You need to lose enough weight and then simply step on these white cushions near doors. Afterwards you'd want to use a yellow medkit to remove dronification loop from progressing, but currently that's only possible after you got the horny/drone state.
But that's a short window of opportunity as this state triggers only prior to the last task and I haven't yet reworked yellow medkits to work proactively rather than retroactively which is why they still work only after you got horny/drone state and don't work before preventing it.
So that future cock tf, is it going to be only a bulge visible, or are we gonna be full on cock out? And if we are out, will it be a full CTF or partial (Praying for full)
It will be a full CTF and full out. For now that's planned for the variant of the kangaroo pooltoy.
YESSSSS! Is there a official discord or anything?
Not yet. I am still considering it. Many people are interested in the idea, but I need to first learn how to properly organize and manage such thing, especially given the adult nature of the game.
In case you're looking for an example, there's this xey guy, they have a nice discord server, you can find a link to it in this game on the panel to the left.
How do you do the final part of the pig dronification? I can't seem to get it right. What combo of actions is needed
There are a few different combinations of oinking, rubbing, and eating you can do to fulfil this condition, but all of them must pass the value of 10 where eating and rubbing counts both as 1 and oinking as 0.15, but you still need to do each of them at least 2 times or so.
I've been quite enjoying this! The fact that you can toggle the intro skip tells me you've been thinking about the player experience. Even though it's pretty early in development, it's very easy to see that this is a project you care about and have invested significant effort into, and that's awesome to see. Keep at it, and make sure you're keeping to a sustainable pace for yourself!
Months upon months of work and many sleepless nights indeed! Qol and bugfixes are important for me so more of that is coming! And thanks! I've been recovering from crunch which is why updates slowed down, but of course this will keep being an ongoing project as promised!
Really enjoying this game! My one note which I'm not honestly expecting you to add (Honestly the fact you're replying to basically every comment is already crazy to me), just food for thought would be something in the way of a hint or clue for some parts when there's something specific you're intended to do (Was stuck on how to escape the pig area with the level 1 bracelet while the electricity is blocking the way out). I'm just a little supid for this lol. If not I'm sure somebody will make a walkthrough or tutorial for the less patient of us. Thanks! (Update below)
EDIT: Just figured out that just below the electricity is a level 1 door, I'd recommend adding something there because as it is now, I had been mistaking it for a sign on the wall
Many mechanics are tied directly to the form. I believe it's highly rewarding when a player figures out something on their own. Striking a good balance is one thing, but without reworks for certain actions or mechanics, this becomes rather hard at times.
Technically all you need to do is grab a yellow medkit and use it once you are dronified, i.e. when your eyes are black, among other indicators. This is about 7th time I explain it, which is to say it's a common pain point, and that's because yellow medkits make a lot of sense for a pooltoy or a goo wolf, but not much for the pig drone where the horny/dronified state is defined after second to last dronification task, which people don't complete before escaping, leading us to this very situation often.
As such, as I keep stating yellow medkits will be reworked to proactively prevent the horny/dronified state, thus being usable at any point. Plus more items are planned for managing these states.
I tried writing a guide, but it was quite long, and would need constant revisions as the game evolves, especially now.
I did edit my message above to make myself more clear what I was trying to say since I realized my wording was confusing but after getting through the rest of the game I do agree it's better to let players figure it out, however what had me stuck though and the reason I was unable to progress was not any puzzle but the vertical up and down doors look very similar to the walls and I had not realized they were doors that could be passed through with the proper bracelet.
This early in development I'm of course not expecting everything to be perfect and I want to make it clear I understand you're working on many different aspects of the game and don't want to come off as rude or demanding over text since that's not my intention but in the future I would consider if you're not already, changing the designs of the vertical doors or making them slightly transparent after you get the proper bracelet to indicate they can now be passed through as others might have the same issue I had, looking around for some way to turn the electricity off or something I had missed without realizing the door was right there. Thanks for the game, excited to see it progress!
These doors in general have been problematic since the release with many reports on the matter.
I used to have a code that would open them by proximity, with sounds and all, but I hated it so much I scraped it. I have some ideas to add red/green light above them to indicate being closed/open depending on whether players have keycards. and either way it still haunts my day 1 design choices for the tilemap, which weren't exactly motivated by anything as back then the game wasn't meant to be public, or even finished at all. And so, I keep paying for these decisions.
But sure, I agree something has to be done about them eventually. And thanks for playing!
The game seems to crash alot? wondering whats going on with that?
I have not heard any reports of crashing thus far, so I do not know what you are referring to specifically. You'd have to describe what were you doing before each crash and on what versions were you playing.
Is there a way to free from the goo wolfs? It always bothers me cause when I get caught by a goo wolf I have to restart
Not yet. A rework for that scenario is being planned though!
i wish i could like this game but the amount of times you accidentally step on something and have to restart is crazy
Their placement is highly intentional, though I am aware some monitors don't have color range to display contrast between puddles and tiles correctly. You can still just use a medkit to revert from most transformations.
could a non watersports alternative be made for the skunks eventually like making the gas and liquid aphrodisiac instead its fine if not its your game but if it had more accessibility to some tfs that would be a good addition
Unlikely. Those will have their own place in the game one day so it would make little sense.
This is my first tf game and im having a blast even if im kinda too stupid for most puzzles lmao. I found a lil opening above the lv1 door by the pigs and thought id have a look around and stumbled into the backrooms. Never have I ever noped out of any game that fast in my life holy shit. Anyways keep up the good work im big on dronification so this game is a big hit for me
Hehehe~ I am glad you enjoyed it! Also, FYI there's nothing scary there, at least for now.
And thanks for pointing it out. I fixed it and it will be included in the next patch! There's been a lot of missing walls on top of doors truth to be told!
I would love an item that temp removes nullges for you or a creature
More items are planned and maybe some of them will influence player after the transformation, but removing nullges is unlikely to be ever added.
The closes thing to this is inflating as a dragon pooltoy to gain nullge, and deflating to lose it.
will the next update be the release of the skunks ?
The next major update, yes, as it won the community vote. Not in the immediate patches though, as these will follow with bugfixes and QoL first.
Am sad skunk won the community vote T-T. It's the one thing other than pig that's my biggest turn off. But it was a vote so ah well. Weight gain and watersports (which seem to be the skunks whole premise) is my biggest no's. Will just wait for more egg or maybe a kobold form. Would be cute to be turned into a yipping kobold drone serving a dragon toy.
There's no update that will make everyone happy! That being said I plan to balance each update with sort of the opposite type of the content so everyone has a reason to come back, even if for one session.
Gotcha. That's nice to hear. And I know. It's still a fun game. If only you could do some with the orca suit near the packages ;3 anyway. Good luck in devving. So long as you have fun doing it
i really wanted to like this game. i love the concept. but the constant softlocks with no warning or way to avoid them make this completely unplayable and just frustrating with no fun and no hotness just frustration
Sorry to hear that. Softlocks are intended, but fully avoidable. Discovering how to avoid them and keep your form without giving in too much, or how to use them to an advantage is part of the game. Additonally save system and skipping animation are two planned features. Thanks for the feedback!
it was mostly frustrating because this game was billed as a game where the tfs are not bad ends and i was expecting that to be true and was frustrated when it wasn't. and also the fact it's not even clear it's an intentional softlock at all so i just mashed every key on the keyboard for 20 minutes and then thought it was a glitch that the qte wasn't working. if you're gonna have game overs you should at least throw up a game over screen (where you can still see the animation if people do wanna jerk it to that) so people don't waste their time trying to get out
there's also the fact that i'm sex repulsed and was being forced to look at sex for long periods of time for no reason. like i came to your porn game that isn't about sex because i'm horny but actively hate sex. why are you forcing me to look at sex anyway. i have never understood kink games forcing sex on you with no way to turn it off especially when you can turn individual kinks off. sex is just a kink! and sometimes people are into some kinks but not others and sometimes the others they're not into are sex. and it's. unreasonably difficult to find kink games that don't force sex upon you
No, it was billed as a game with no "game overs," not as a game without bad ends. It's explicitly stated "Live through your bad ends." But, in fact, major TFs aren't themselves bad ends and are reversible. The game is tagged as adult for a reason. It was never advertised to not contain adult scenes.
With the exception of goo wolf ending, which has a rework planned, this is the intended experience for the target audience.
how exactly is a permanent softlock with nothing to do but watch your character have sex with another character forever which means you can't progress any farther anything but a game over? that is like. the definition of what a game over is. being unable to make any further progress without restarting from the beginning or loading a previous save
i never said i didn't want the game to not contain adult scenes at all but i would appreciate being able to skip anything sex related more easily (preferably with an option to auto skip but a skip button would be more than fine too) and also making it easier to tell when you're softlocked and to tell what you did wrong so you can actually avoid it in the future at the very least. i also just. Don't even like the idea of having softlocks at all but i think they'd be less bad if it was obvious they were a game over state at least
You only describe goo wolf and as per my first message it is planned for rework. As I also said previously both animation skips and save system are planned. If you look at other examples lik the pig drone in a good obedience ending you are locked in a pen and you can still eat, rub, oink, and interact with other drones. Some scenarios allow more freedom than others, depends on the species.
If you don't like the game in the current state, you can revisit the game in a few months, or later.